tag:blogger.com,1999:blog-10560153085699932742024-03-12T18:23:47.201-07:00A Can of Power UpJacqueline Tonyhttp://www.blogger.com/profile/03948881033204882231noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1056015308569993274.post-10344275209751158932014-10-06T05:12:00.001-07:002014-10-06T05:12:34.077-07:00I am Shocked and Appalled, I Must Say <div dir="ltr" style="text-align: left;" trbidi="on">
The general presumption out there is by all accounts that the Bush organization hasn't precisely shown themselves to be "qualification monarchs" when making key political arrangements. Give me a chance to offer a contradicting notion from the accord here: the Bush organization has stringent measures in terms of accreditations. The main issue is that the primary certification that matters is your readiness to twist over the work area, spread 'em wide and verify that ol' Georgie knows in no dubious terms that he has a colossal penis. Through Digbylicious, I discover the most recent on the Mukasey Justice Dept's. exertion to stonewall the examination concerning the demolished CIA torment tapes. As Digs brings up in one of her post-titles, its an intricate session of heads I win, tails you lose, with the included stipulation that regardless you lose regardless of the fact that the coin by one means or another grounds on its edge.<br />
<br />
The Bush organization told a government judge it was not committed to save tapes of CIA cross examinations of suspected terrorists and urged the court not to research the tapes' demolition.<br />
<br />
In court reports recorded Friday night, government attorneys told U.s. Area Judge Henry H. Kennedy that requesting data about the tapes would meddle with current examinations by Congress and the Justice Department.<br />
<br />
The organization has taken a comparative methodology in its dealings with Congress on the issue. On Friday, the Justice Department advised Congress to hold off on addressing witnesses and requesting records on the grounds that that proof is some piece of a joint CIA-Justice Department examination.<br />
<br />
The CIA is not considered answerable for its undercover skullduggery, a Bush cohort is covering the organizations' aggregate ass, and the Democrats aren't going to do a damn thing about any of it. Off and on again it simply appears as though it isn't fucking worth the trouble any longer.</div>
Jacqueline Tonyhttp://www.blogger.com/profile/03948881033204882231noreply@blogger.com0tag:blogger.com,1999:blog-1056015308569993274.post-74049292194766995002013-03-04T05:17:00.002-08:002013-03-04T05:17:44.112-08:00Power-up<div dir="ltr" style="text-align: left;" trbidi="on">
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<span style="font-size: 13.0pt; line-height: 115%;">"Power-up" and "1-up" are examples of a
common form of wasei-eigo, in which the word "up" is prefixed by some
desirable quality. The general meaning of X-up in Japanese is "this will
increase your X" and this construction is regularly used in areas such as
advertising. This is similar to another phrase, X get, as seen in Super Mario
Sunshine's Japanese version's "Shine Get!" phrase. Pac-Man is
credited as the first video game to feature a power-up mechanic. </span></div>
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<br /></div>
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<span style="font-size: 13.0pt; line-height: 115%;">The effect of
the power-up was illustrated by one of the first cut scenes to appear in a
video game, in the form of brief comical interludes about Pac-Man and the
ghosts chasing each other around. The power pellet entered popular culture with
a joke on the controversy regarding the influence of video games on children.
In 1984, Sabre Wulf introduced power ups which provided effects such as speed
up and invincibility. In 1985 Super Mario Bros. introduced the Super Mushroom,
which has entered popular culture described as "the quintessential power-up". </span></div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-size: 13.0pt; line-height: 115%;">The original game idea was to have an always big Mario as a technical advance,
but later the power-up was introduced to make him "super" as a bonus
effect. The development team thought it would be interesting to have Mario grow
and shrink by eating a magic mushroom, just like Alice's Adventures in
Wonderland. Konami's 1985 game Gradius had the first use of a selection bar
where the player could select which power-up effect to trigger, instead of
having a fixed instant effect. In 1986 and the years after, the concept of
permanent power-ups appeared in the action role-playing genre in the form of
perks.</span></div>
</div>
Jacqueline Tonyhttp://www.blogger.com/profile/03948881033204882231noreply@blogger.com0tag:blogger.com,1999:blog-1056015308569993274.post-41407716974777779892012-07-13T05:43:00.002-07:002012-07-13T05:43:55.330-07:00Power-upIn computer and video games, power-ups are objects that instantly benefit or add extra abilities to the game character as a game mechanic. This is in contrast to an item, which may or may not have a benefit and can be used at a time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in Bubble Bobble. Well known examples of power-ups that have entered popular culture include the power pellets from Pac-Man (regarded as the first power-up) and the Super Mushroom from Super Mario Bros., which ranked first in UGO Networks' Top 11 Video Game Powerups.<br />
<br />
Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games, by the fact that they take effect immediately, feature designs that don't necessarily fit into the game world (often used letters or symbols emblazoned on a design), and are found in certain genres of games. Power-ups are mostly found in action-oriented games such as maze games, run and guns, shoot 'em ups, first-person shooters, platform games, puzzle games, and vehicular combat games.Jacqueline Tonyhttp://www.blogger.com/profile/03948881033204882231noreply@blogger.com0tag:blogger.com,1999:blog-1056015308569993274.post-21422699725737911382007-12-12T02:58:00.000-08:002011-09-19T02:59:18.832-07:00The Best Way to Avoid Failure is to Never Do Anything Worthwhile<div dir="ltr" style="text-align: left;" trbidi="on"><br />
Or at least that must be Sal Cordova's philosophy. In a couple of posts he's beaten his chest with self-important wankery, Darwin bashing, hanging equations with no explanation of their relevance, bragging about knowing algebra, and some bizarre attempt to appropriate Erwin Schrodinger to the cause of IDC and, I presume, "Advanced Creation Science". Actually making any kind of argument seems to be an alien concept to slimy ol' Sal. Seriously, this guy couldn't find his ass with both hands.<br />
</div>Jacqueline Tonyhttp://www.blogger.com/profile/03948881033204882231noreply@blogger.com0